Hypercade Now Available on Gear VR

09/01/2016 by Jeff

Hypercade Now Available on Gear VR
If you follow game development companies, you may have heard about "Game Jams." What's a Game Jam? Well, sometimes a game development company takes a short break from the day to day focus and gives the team a chance to try out ideas, explore new game concepts, and try something new for a short period of time. People "jam" together akin to jazz artists riffing on ideas, and at the end, everyone shows each other their work, learns a lot from each other, and become better game developers because of it. Last Spring, Hidden Path Entertainment had a little bit of time to do an internal game jam, and several cool concepts came out of it. One of them though, we couldn't stop thinking about. We all played it, and it was just so doggone fun, that we had to spend more time on it, take it a little farther, and see if we could turn it into a product that we could share with players in Virtual Reality. That product is Hypercade, and we're excited to announce that it is now available on the Oculus GearVR store for purchase starting today. Hypercade is a VR take on classic arcade experiences that put you "inside" a retro arcade experience, and most importantly, lets you show your skill in playing in "Hyper" mode - you play just by looking at where you want the ship or character that you control to go. It's a lot of fun, easy to play, and well, it doesn't take long before you start telling your friends how high a score you got, and improving your game to make sure that they can't beat it! For classic arcade lovers though, that isn't all. Full game controller support is included and you can play in "Classic" as well with all the action, strategy, and timing required for the best retro arcade play. Play in Hyper or Classic modes and you'll have a lot of fun in Hypercade. We hope you enjoy it as much as the team here does!

Posted in Company News | Keywords: Hidden Path

Kaboom's Farewell Letter

01/15/2015 by Kaboom

Kaboom's Farewell Letter
Hello Crafters & Core Defenders! I’m not sure where to begin... I’m not the best with goodbyes. Today is my last day here at Hidden Path Entertainment. Life has brought forth new adventures and opportunities for me. I’ve learned so much while working at Hidden Path and getting to participate with this community, and I’m so grateful that you welcomed me with open arms. Remember that time when we built Moobot together in Windborne? Or when you guys rocked out to Christmas music with me on the Defense Grid stream? I certainly do - I’m going to cherish every last one of those moments! Thank you again for participating, not only with me, but also playing our games and supporting Hidden Path as a whole. I can’t wait to see what Defense Grid and Windborne will become in the future. It’s been a pleasure getting to know every single one of you, and I hope to see you all again in this small word we call “the video game industry.” Keep your eyes open, you never know where I’ll pop up next. Cheers! And not to fret, the entire team here at Hidden Path is online and taking part in the community in my absence.

Posted in Community, Company News | Keywords: Community, Hidden Path

Upcoming AMA with CEO & Rocket Scientist, Jeff Pobst

01/06/2015 by Kaboom

Upcoming AMA with CEO & Rocket Scientist, Jeff Pobst
Hey Core Defenders & Crafters! So we got a pretty awesome event coming up here soon. On Friday (January 9th) we'll have our CEO (who is also a Rocket Scientist btw), Jeff Pobst, answering your questions in our first ever AMA! It will start at 1pm PT and he'll be around until 4pm PT. When: Friday, January 9th from 1-4pm PT Where: On Reddit! Stay tuned for the link. What: Join us for our first ever AMA! Get to know Jeff Pobst, CEO, Rocket Scientist, and game industry veteran.

Posted in Community, Company News | Keywords: Community, Hidden Path

Available NOW - How Video Games Are Made

12/22/2014 by Kaboom

Available NOW - How Video Games Are Made
Video game development is a career that many people fantasize about, but even with so many blogs, websites and video channels devoted to games, there's still scarce information available about what it's actually like to make a game. Enter Russ Pitts and his new digital book, How Video Games Are Made: My 16 Months Inside the Development of Defense Grid 2, available today for $9.99 Grab your copy today HERE.

Posted in Community, Company News | Keywords: Community, Hidden Path

Happy Holidays from Hidden Path!

12/17/2014 by Kaboom

Happy Holidays from Hidden Path!
Happy holidays from all of at Hidden Path Entertainment! Have fun protecting your cores and defending the future of civilization as we head into 2015! Our office will be closed from December 24 - January 4. We will be monitoring the community during this time, but responses to emails and other inquiries will be delayed during this time. Thanks for understanding!

Posted in Community, Company News | Keywords: Community, Hidden Path

You're Invited!

11/13/2014 by Kaboom

You're Invited!
You're invited! Join Emily "Kaboom" and Paola "PancakePOW" on Saturday, November 15th for an Extra Life Charity Stream. The stream will be running from 4-6pm PDT, and we'll have prizes, games, and more! WHAT: Extra Life Charity Stream WHO: PancakePOW & Kaboom WHEN: Saturday, Nov. 15th from 4-6pm PDT WHERE: Twitch.tv/hiddenpathent and Twitch.tv/BabyPancakesProductions

Posted in Company News, Defense Grid 2 | Keywords: DG2

The 8-Bit Salute Marathon Stream Is Near!

05/12/2014 by Kaboom

The 8-Bit Salute Marathon Stream Is Near!
Join devs from our team and community members as we stream for 12-hours straight this Saturday, May 17 in efforts to raise money for Operation Supply Drop, a charity that sends video game care packages to military overseas and those recovering in hospitals. We invite you to join our team and show your support. All proceeds go directly to Operation Supply Drop. Hope to see you all on Saturday! Who: Hidden Path Entertainment devs & community folks will be streaming! When: Saturday, May 17 (7am-7pm PDT) Where: Twitch.tv! (www.twitch.tv/hiddenpathent) What: We'll be streaming both Windborne and our award-winning Tower Defense game, Defense Grid Why: In efforts to raise money for Operation Supply Drop, a charity that sends video game care packages to military overseas and those recovering in hospitals. Show your support and join Team HPE HERE! **Donate $10 or more to receive a Steam (PC) code for a Defense Grid: The Awakening bundle which includes Defense Grid 1 and all its DLC!**

Posted in Company News | Keywords: Hidden Path

Defense Grid 2 Is Coming to Consoles!

03/06/2014 by

Defense Grid 2 Is Coming to Consoles!
BELLEVUE, WA – March 6, 2014 – Independent video game developer Hidden Path Entertainment, and 505 Games, a global publisher of video games, today announced a partnership to bring the highly anticipated Defense Grid 2 (DG2) to console platforms. The tower defense game, which has been announced for a PC release later this year, will also be available to console players on the Xbox Live online entertainment network from Microsoft for Xbox One, the all-in-one games and entertainment system from Microsoft, and the PlayStation® Network for the PlayStation®4 computer entertainment system. ”505 Games has partnered with us at Hidden Path and is providing a great opportunity for next-generation console players to experience our vision of the definitive tower defense experience. We’re so excited to work on a game we love and bring it to additional platforms with such a like-minded publishing partner,” said Jeff Pobst, project lead for DG2. “Our goal at 505 is to be a publishing partner that lets studios retain their creative independence and that is exactly how we intend to partner with Hidden Path in order to bring DG2 to market,” said Ian Howe, president, 505 Games. “Hidden Path is the perfect partner, they are experienced industry veterans developing a top-quality tower defense game that we both cannot wait to get into gamers’ hands.” About DG2 Defense Grid 2, DG2, is the highly-anticipated sequel to Hidden Path Entertainment’s 2008 Defense Grid: The Awakening. DG2 for the PC was funded by a private investor after a successful 2012 Kickstarter campaign funded the DLC, Defense Grid: Containment. DG2 will be developed by Hidden Path Entertainment. DG2 will uphold the standards set by its acclaimed predecessor. Along with single player mode, DG2 will expand with cooperative and competitive multiplayer modes. For more information please visit here. About Hidden Path Entertainment Hidden Path Entertainment is an independent video game company established to develop and produce interactive entertainment software for current and future generations of PCs, video game consoles and other computing platforms. Hidden Path focuses on immersive, fun, and well-designed game experiences that allow players to express themselves creatively as well. The company is currently working on independently-funded and partner-funded projects with some of the most popular companies in gaming. For more information visit here. About 505 Games 505 Games is a global video game publisher focused on offering a broad selection of titles for players of all ages and levels. The company publishes games on leading console and handheld platforms as well as for mobile devices and social networks. Product highlights include, Sniper Elite V2, PAYDAY 2, Brothers – A Tale of Two Sons, Terraria, How To Survive, Tiny Brains, and the upcoming Sniper Elite 3 and Defense Grid 2.

Posted in Company News, Defense Grid 2 | Keywords: Defense Grid

Windborne Dev Profile - T.J. Martin

02/12/2014 by Kaboom

Windborne Dev Profile - T.J. Martin
Are you a Seattle native?

Washington native, but not Seattle. I grew up the desolate wastes of Eastern Washington. If you could time travel back to your childhood bedroom, what toy would you bring back with you?

A board game I had called Broadsides and Boarding Parties. It was this awesome game where you ordered ships around a map until they ran into each other. Then you brought out larger scale ship models and do battle on the decks of the ships. Do you have a favorite book or comic?

I would have to say Way of Kings by Brandon Sanderson. In the middle of re-reading it right now, in fact. How about a favorite band?

Liquid Tension Experiment. What video game do you think changed the industry the most in the last decade?

Probably something like Farmville or Angry Birds that really brought mobile and social media into the foreground. As far as more heavy duty platforms, I’d have to go with Minecraft. Everyone has heard of it, it has sold millions of copies, spawned an entire subculture and people still have to ask “wait.. what exactly do you do in this game”? It has really opened the door for more free-form creative adventures. What exactly do you do on Windborne?

I do work on the programming side of things, focusing mostly on user interface and gameplay. I have also appointed myself as the team troll, a job I take very seriously. What is the most rewarding thing about making video games?

Making video games challenges you both technically and creatively. I find that mix to be very enriching. If Bigfoot knocked on your door, what would you do?

Well if he’s knocking instead of just knocking down the door, I assume he’s planning on remaining civil, so I guess I’d invite him in and see what he needs. I’d steer clear of cameras though. They clearly wig him out.

Posted in Company News | Keywords: Hidden Path

DG2 Dev Profile - Dacey Willoughby

01/27/2014 by Kaboom

DG2 Dev Profile - Dacey Willoughby
Are you a Seattle native?

I’m not! I come from Wyoming, the City of Casper. There are about 60k people there I think, out of the 575k in Wyoming as a whole. My Husband and I have been in Seattle for about seven years now, after being in Florida for two. If you could time travel back to your childhood bedroom, what toy would you bring back with you?

Probably the first-gen My Little Pony collection I had. I mean, I don’t know which single pony I would pick, so I’m counting the collection as one toy. A Pound Puppy would come in as a close second. What’s a few of your all-time favorite movies?

The Forty Year Old Virgin, This is the End, Scrooged (for Christmas), Tropic Thunder, The Harry Potter Series, and the Kill Bill movies. Do you have a favorite book or comic?

Maybe not a favorite, but in the past year or two I read Wild (From Lost to Found on the Pacific Crest Trail), and Unbroken: A World War II Story of Survival, Resilience, and Redemption. Those were really good. The Power of Now is a book I think everyone should read. I’m not usually into that sort of material, but it made me start to think about things in a really different way. How about a favorite band?

NOFX What video game do you think changed the industry the most in the last decade?

This is a tough question, because I can’t think of just one game that’s changed the entire industry. I do think that two major things have happened in the last ten years. One, Mobile gaming has exploded. Having not played a ton of mobile games myself, the game changer in that area I would say is Angry Birds, simply because for a while it was EVERYWHERE. It has mass appeal through simple mechanics, cute graphics, easy to generate DLC, and is very accessible to any level of player. I’m sure there are other mobile games that people would argue answer the question better, but I think those guys nailed appealing to their demographic, and really showed the industry that you don’t have to have insane graphics and complex gameplay to be successful. Secondly, indie games have been on the rise for a while now. More recently I would say Minecraft had a huge effect. It managed to capture casual and hardcore gamers alike, with a combination of super basic gameplay mechanics and the ability to create crazy complex worlds. Add to that community modding, resource packs, and DLC, and you’ve got a true phenomenon. What exactly do you do on Defense Grid 2?

I’m the Associate Producer, which means I do a lot of different things. At the core is scheduling, tracking, and communication both internally and with external content creators. We have a relatively small team, so I manage all disciplines along with the Leads. I’m a funnel. Outside of that is really anything that needs to be done. I work with our Executive Producer/CEO on things like submission and milestone documentation, give feedback to content creators, and even pitch in when I can with things like hooking audio and visual effects up in the game. I also sometimes talk really loud, and distract my team (or the entire office) while trying to be funny. What is the most rewarding thing about making video games?

Finishing a project is always really rewarding, because you get to see all your hard work come to fruition. Hearing people say they love a game I worked on is amazing. What is most rewarding for me personally is that I know every day that I go into work, I will smile at least once, and love my job. Even when I’m having a crappy day and have been eyes-glazed-over staring at a spreadsheet for hours, someone will crack a joke, or I’ll get an email that brightens my day. I’ve been lucky to have great coworkers throughout my career, and being a part of a great team with people you like is a reward every day.

Posted in Company News | Keywords: Hidden Path

We're Back!

01/03/2014 by Kaboom

We're Back!
Our response times are back to normal, and we are hard at work again to make 2014 an awesome year. Thank you for all your continued feedback and support throughout our holiday break. We have big plans for 2014!

Posted in Company News | Keywords: Hidden Path

Introducing Defense Grid: Green Bean Casserole Edition

12/20/2013 by Kaboom

Introducing Defense Grid: Green Bean Casserole Edition
And here's how you can make Lex's scrumptious recipe at home! Green Bean Casserole simplified no blanching of beans/using frozen beans 1 onion cut into half rings 1 tsp. olive oil 4 T butter 4 C sliced mushrooms Salt and pepper to taste (don’t be a Philistine always grind your pepper fresh) 3 T All Purpose (AP) flour Pinch of nutmeg (I grate mine on a microplane) 3 cloves minced garlic 1 ½ C chicken stock ( there’s a little wiggle room on the amount depending on how thick or thin you like it) 1 ½ C half and half 5 cups of thawed cut green beans 1 T butter (I use salted because my kung fu is strong) 1 C panko crumbs 1 C grated parmesan cheese (not that Kraft crap in a can) ¼ tsp onion powder ¼ tsp salt Onion rings (garnish!!!) 1 Large onion 1¼ cups all-purpose flour 1 t baking powder 1 t salt 1 egg 1 cup milk, or as needed (I use buttermilk) ¾ cup panko Set oven to 400 F. In a heavy sauce pan, heat oil to a shimmer. Add onions and sauté to color. Remove these onions from pan to a bowl and set aside. Lower heat to medium and melt butter. Add mushrooms season with salt and pepper and sauté to mid tooth with good color. Add garlic and nutmeg and cook for additional 3-4 mins taking care to not let garlic burn. Lower your heat to a low setting. Sprinkle flour over the mushrooms and get full coverage over contents in pan. This is creating a roux from the fats in the pan (this technique is called “singe” pronounced san-jay in French culinary circles). Cook this for 3-4 mins to cook out the raw cereal taste of flour. Make sure to toss the mushrooms around to keep from burning the roux. Slowly pour in chicken stock and raise heat to medium Scrape up fond on bottom of pan while doing this. Stir this often and it will eventually thicken from the starches swelling with the liquid in a heated environment. Stir for 3 mins. And slowly pour in half and half and stir to fully incorporate. Reduce this down to thicken (approx 10 mins it should have the consistency of soup that moves). Season with salt and pepper to taste (do it now!) Reintroduce (fold in) previously cooked onions and drained and thawed green beans. Pour pan contents into a casserole dish. And sprinkle with half of parmesan cheese. Using a sauté pan set heat to medium and melt butter. Lower heat to low and add panko and keep contents moving to brown slowly (use flip method to get good butter and heat distribution) Add salt ad onion powder and remove from heat once color turns corner (blonde, not brown) once cool add remainder of parmesan cheese to panko mixture. Sprinkle this crumb mixture over the casserole and place in oven for 15 until it’s freaking bubbling and brown on top. I top mine with onion rings fresh from the fryer after its baked and sitting for a bit, but you can do these a few hours ahead and top them during the final bake. Rings: Now I know a lot of you out there are “lazy lima beans” so if you use ready to bake onion rings, I wont balk. Just know deep in your heart that going scratch is the true path to Valhalla Heat the oil in a deep-fryer to 365 F Separate the onion slices into rings, and set aside. In a small bowl, stir together the flour, baking powder and salt. Dip the onion slices into the flour mixture until they are all coated; set aside. Whisk the egg and milk into the flour mixture using a fork. Dip the floured rings into the batter to coat, then place on a wire rack to drain until the batter stops dripping. The wire rack may be placed over a sheet of aluminum foil for easier clean up. Spread the bread crumbs out on a plate or shallow dish. Place rings one at a time into the crumbs, and scoop the crumbs up over the ring to coat. Give it a hard tap as you remove it from the crumbs. The coating should cling very well. Repeat with remaining rings. Deep fry the rings a few at a time, for 2-3 mins until golden brown. Remove to paper towels to drain (paper bags are the best for this). Season with seasoning salt, and serve.

Posted in Company News, Defense Grid | Keywords: DG2, Hidden Path

Happy Holidays from Hidden Path Entertainment!

12/16/2013 by Kaboom

Happy Holidays from Hidden Path Entertainment!

Posted in Company News | Keywords: Hidden Path

Meet Emily, Our Newest Addition

11/20/2013 by Kaboom

Meet Emily, Our Newest Addition

I was previously at Microsoft Studios, but now life has taken me here! I'm super excited to be a part of Hidden Path, and I'm very passionate about both Windborne and the Defense Grid franchise.

I'll be helping manage the forums, our social channels, and coordinate awesome, no... SPECTACULAR events like community game nights, live streams, and interviews. I'm here to help you, and hopefully you can do the same for me... because I'm struggling to get a gold medal in Defense Grid, ha!

Since some of you are probably busy previewing Windborne or protecting your cores, I'll make this short and sweet. Here's how you can get to know me in four convenient bullet points:

- I'm obsessed with cat/otter/panda .gifs and memes.

- I've been a gamer ever since I could pick up a controller! I even played TF2 competitively for a while. 

- On the side, I'm also a big Magic: The Gathering fan and am currently working on (I know, I'm a newbie) building my 2nd deck!

- I've been attending gaming conventions and LAN parties for years now, and I love meeting other gamers.

With that being said, I can't wait to digitally meet you all and hear your gaming stories.

P.S. - Feel free to connect with me on Twitter too! (@kaptainkaboom) 


Posted in Company News

Defense Grid 2 Kicks off!

07/10/2012 by Jeff Pobst

Defense Grid 2 Kicks off!
(deep breath) Ok, here we go!  We're taking a big new step and asking those of you who love Defense Grid to help us Kickstart more Defense Grid content.  We've heard your requests, read your emails, seen your posts, and we have been investing for a while in a brand-spanking-new Defense Grid engine with all sorts of cool features and abilities, but we don't have enough internal financing to finish the full game development on our own.  Knowing this, we decided to approach publishers to see if they wanted to partner on a Defense Grid sequel, and while everyone we talked with got very excited about it, over time, they didn't end up doing a deal with us as the profit model they were looking for was simply much larger than the what indies often make.

Everyone has seen what has been happening on Kickstarter with players funding games that they really want to play, and we've backed several of them ourselves.  I can't wait for my own copies of DoubleFine Adventure, Wasteland 2, Shadowrun Returns, Banner Saga, Project Fedora, and several others that I've contributed to, and as we started getting closer to completion on Counter-Strike: Global Offensive, we started thinking that maybe we could turn to the fans of Defense Grid not only for funding help, but also to collaborate with during the development of the game. We want you as a partner, and making the game this way (as opposed to the more traditional approach) really energizes us as a team and gets us excited about the possibilities.

So to see if we can make both the game and the Kickstarter the best it can be, we started talking with folks out there who we could partner with on graphics technology and input to help.  The folks at AMD Gaming Evolved said they wanted in on this and so did the team at Razer, and we're really excited about partnering with both of them on developing new Defense Grid content.  The game is going to be even better because of it.

To start with, you'll see AMD & Razer both contributing great pledge rewards on the DG2 Kickstarter page.  The hardware rewards are limited, so make sure to reserve one with your pledge if that's something that interests you.  Then you'll notice our latest update to Defense Grid includes among many other things new support for the Razer SwitchBlade interface.  If you have a Razer keyboard with SwitchBlade, Defense Grid now knows about it and takes advantage of the programmable keys and touch pad.  The new DG2 engine is getting some new graphical and input features as well, and as that moves forward we'll announce other cool results of the partnerships.

Other folks have chipped in to help out on in a big way on the Kickstarter as well, and we were thrilled when they agreed to participate and show their desire for more Defense Grid.  We can't thank these folks enough: Randy Pitchford, Jordan Weisman, Richard Garfield, Al Lowe, David Perry, Ken Rolston and his Ruby Red Ukulele, Jason VandeBerghe, Chris Taylor, Dave Taylor (no relation to Chris - that we know of...), and Jerry Holkins.  Other luminaries have also contributed to some great video moments, and well, you'll get to see those too, in the weeks ahead.  And, if you're interested and perhaps also somewhat entertaining, well, you could join the list too.  Yes, honest, really.

As part of our celebration of getting players and fans more involved in our game development we're giving away a Steam code of the existing Defense Grid game to anyone who pledges on Kickstarter and we're sending the code to them right away, even before funding closes.  Then, everyone in the game, both current owners of the game and folks new to Defense Grid through Kickstarter, can play the existing game, get some new content updates during the next five weeks, and we can also conduct some fun contests in-game and give away some prizes too.  Again the prizes are generously provided by the folks at AMD and Razer.  We're really excited about what our partnership with them means for you and for the game.

One of the in-game contests is around you making your own video on why you want more Defense Grid.  Not only could you win a prize, but your video might be used along with the other folks from around the game industry who have shared their desire for more Defense Grid with us. You'll find more details about it in the game update.

So that's how our big news starts.  How it ends is very much up to you.  If you want more Defense Grid content, please check out the Kickstarter page and see if there is a pledge level that interests you.  Also, if you have friends who love Defense Grid, make sure they know about the Kickstarter as well.  With your help, we can make a great Defense Grid sequel that sets a new standard for tower defense games.

Posted in Company News, Defense Grid, Defense Grid 2 | Keywords: Defense Grid, DG2, Hidden Path, pc

Coming Soon to a Blog Near You

06/30/2012 by Jeff Pobst

Coming Soon to a Blog Near You


I know you haven't heard much from us in a while, and its because we've been building things for you to play and there just hasn't been too much time to talk about it.  CS:GO has gone through 18 major weekly updates on the PC beta and we've learned so much with Valve, watching your metrics and studying how people play the game so we can keep working to make it better than it was before.

You know that there is a release date now and the game will be coming out August 21st, and we're busily getting the game ready for release on multiple platforms (PC, Mac, Xbox 360, and PS3), and doing everything we can to polish the game.

Meanwhile we've also been starting to let ourselves think about "the future" and what lays beyond CS:GO for our studio.  We get your emails and requests asking for more Defense Grid: "I want more Defense Grid" they say, and sometimes it is simply that blunt. 

We hear you, and have come up with some plans on how we might be able to accomplish that and I'll be sharing those plans with you...  in a bit.  I know, I know, on our facebook page I said "in 2 weeks" about 4 weeks ago, and I apologize for that statement - I thought it would be true at the time.  During those two weeks, some surprises took place that caused us to incorporate those surprises into our plans, and it slowed down sharing them with you, because, well, they changed a bit - but we think for the better - so we're excited for when they'll be ready to share.

It has been a whirlwind of activity with CS:GO development and planning for the future and the last 10 weeks or so have been so packed that even as I write this on a Saturday, I'm late for my next meeting and I need to quickly wrap this up.  Let me say that we so appreciate your support of the games we make and we just continually focus on how everything we do meets the bar of it being "better for the player."

Here's to fun play, hopefully you get a lot of it in your life.  We'll be there to keep making it for you.

Posted in Company News, CS:GO, Defense Grid | Keywords: CS:GO, Defense Grid

Defense Grid, Counter-Strike, Contests and More

01/13/2012 by Jeff Pobst

Defense Grid, Counter-Strike, Contests and More

Happy New Year! 

I wanted to get back to the blog and give you an update on the goings-on here at Hidden Path Entertainment, so here goes.  Let's start with a myriad of Defense Grid news.

Defense Grid: You Monster and the full bundle (Defense Grid: The Awakening, DG: Borderlands, DG: Resurgence Map Packs, and DG: You Monster) are both available on Steam and have been very popular in the month of December and January.  Thanks much for all your support!  We hope you're really enjoyed the full chapter of GLaDOS coming to the world of Defense Grid that started back almost a year ago when Valve kindly approached us about joining the Portal 2 ARG. 

The game has also been doing well on the Xbox 360 though it can be tough to find on the new dashboard.  Go to the games marketplace and search for Defense Grid as an Xbox LIVE Arcade game and you'll see the game and the expansion content all there for you.  We're also excited to be a "Deal of the Week" along with other top Tower Defense games on XBLA so for another few days you can get Defense Grid at a great deal on the Xbox 360.

Most of the folks playing the game on Xbox 360 are having the pristine gaming experience as was expected, but there have been a small group that are seeing repeating error messages and achievements that aren't awarding to them, and we've been working closely with the folks at Microsoft to find a way to solve those issues.  We don't have a resolution yet, but the Microsoft folks have been helpful and we've given them a lot of information recently so we'll see if this doesn't get fixed here shortly.

Starting soon, the folks at Gamefly's Direct2Drive service will also start selling Defense Grid: You Monster and the full bundle.  So that you know, this is still the Steam version of the game, but this allows you to get it from Gamefly if that's where you like to purchase your software.

In December we also did a UI revamp on Defense Grid with the folks at OnLive so that the game could support their new foray into playing the service on tablets.  It's true, you can play Defense Grid on an iPad now through the OnLive streaming service, and we created a new user interface that is touch-focused and automatically appears if you play the game on the touch surface.  The OnLive folks have been raving about the interface and have even stated in the press that they think this is the best way to play the game.  We're happy to be supporting them and will continue to keep an eye on the tablet market and see what other things we can do for these cool devices.

Congratulations also goes out to the 30 awesome folks who were randomly chosen from all the people that did a December (or earlier) like of Defense Grid's Facebook page or Logitech's gaming page and won either a Logitech F710 wireless gamepad, a Logitech G400 gaming mouse, or a Logitech G110 gaming keyboard.  We've reached out and contacted the winners on Facebook and some of the hardware is already in the mail and some of it is waiting for a response from the winners.  It turns out that the "Defense Grid" page can't contact people, so I had to create a new account from me that is reaching out to folks.  If you're a winner and you've been contacted, make sure to get back to us so we can send you your prize.

The Counter-Strike: Global Offensive beta is underway and we're learning a lot about the game, balance, online metrics, etc. from the beta and it's helping us make the game better each day.  I'll repeat what we've said before though about joining the beta and such (because we're still getting emails from you), that this is something you want to talk with Valve about rather than contacting us, and definitely post anything about CS:GO over on the Steam forums rather than here.  Everyone from Hidden Path and Valve are looking over at Steam for opinions and input and the Valve folks are the ones making the calls on the growth of the beta over time. So far, just a small set of maps and weapons have been released to the beta, but more will come over time.  It has been exciting to see more and more public matches of CS:GO, the latest one being the Plantronics matches shown over at CES. 

Next up, we have a small bonus coming to Defense Grid players on Steam, and we'll be talking more about that soon.  Until then, thanks so much for all the great things you've been saying to your friends and colleagues about the game, we greatly appreciate it.


Posted in Company News, CS:GO, Defense Grid | Keywords: CS:GO, Defense Grid, Hidden Path, pc, Xbox

PAX Achievement Unlocked

09/01/2011 by Jeff Pobst

PAX Achievement Unlocked

We're back from PAX and what an amazing time it was.  Thousands of people got to play Counter-Strike: Global Operations at PAX last week and according to Joystiq "Though the line to play had its naysayers, I saw no one turning away from their demo without a smile on their face. It feels ... well, it feels like Counter-Strike."

And everyone wanted to try out the game.  According to Videogamer.com "On the first day of PAX 2011, a confident booth in the middle of the convention's show floor claims to boast the longest queues of the show, and it's for a downloadable game rather than a mammoth AAA title. Isn't that a bit daunting for the staff manning its 10 demo stations? Apparently not - they say it's exciting. I'm inclined to agree: excitement is the right response when the developer is Valve, and when the game in question is Counter-Strike: Global Offensive."

It was exciting.  We knew we were working on a very important franchise with Valve, and we all knew that we were having a lot of fun with the new version when we played, but what none of us knew, was how you'd respond, what you'd think, and whether or not you'd want to keep playing it.

I can now report back, that people visiting PAX were as excited as we are about the game, that even when folks weren't sure if the Xbox 360 version we had for them would be their main platform or not, that shouts of delight, suspense, and victory rained down from the rafters as T's and CT's squared off on the new Dust map, and virtual bombs were both planted, defused, and detonated.  It was a ton of fun to witness.

Everyone who came to PAX and played got a beta code, those going to Eurogamer will get them too.  Don't fall for any of the scams that are starting to pop up out there claiming to have beta keys for you to download, purchase or earn.  The only way into the beta right now is to play the game at one of these shows. 

There's more to come and we look forward to bringing you more about CS:GO and working closely with Valve to make sure that the very best possible Counter-Strike works its way to you in 2012.



Posted in Company News, CS:GO | Keywords: CS:GO, Hidden Path, pc, Xbox

Talking About What I Can't Talk About

06/25/2011 by Jeff Pobst

Talking About What I Can't Talk About

We're entertainers.  Sure, we write software, design and build new game capabilities, draw new concept art, model 3d sculptures, texture those sculptures, design new game systems, try out different game modes, explore what is fun and what isn't fun, test to make sure it works, think about the audio presentation and how to enhance the experience, and spend a lot of time thinking about things different players may want even if other players may not, but at the end of the day, we have one goal.  We want to entertain you.  That's both the larger group "you" and the more personal "you."

So, it was very energizing when Valve asked us to be a part of the Portal 2 launch ARG because never before had we been able to make game content, and receive such instantaneous feedback on game systems or features that we were developing right then and then adjust what we were doing instantly to make the release a week later even better. It was a completely different entertainment experience, both for us the entertainers and for the audience. 

Michael Austin, Hidden Path Entertainment's Chief Technology Officer is going to tell more about that story and the things we learned from the community at the upcoming PAX Prime Dev conference  - a new conference hosted by Penny-Arcade for game developers to share information with each other that takes place right next to PAX Prime.  Michael gave some initial background of that experience at the LOGIN conference here in Bellevue last month, but will be sharing much more about the experience in August. 

Not only that, but we've been told that Design Director Mark Terrano will also be speaking at PAX Dev talking about all the things we've learned about Kinect over the years.  It is very possible that Hidden Path Entertainment has been working on Kinect/Natal/3D cameras for gaming and Microsoft longer than anyone else.  Back in Spring of 2007 when Peter Moore was running the Xbox gaming group, there was a stealth group of game folks at Microsoft who approached us and asked us to make what I understand was one of the two very first Kinect demos.  Another internal group at Microsoft made the other demo.  Bill Gates saw the demos, and the rest as you know is history, or actually a lot of complex history between that time and now with several people leaving the project, joining the project and changing how things turned out over the years.

Since then though, we've helped out with many Kinect projects at Microsoft.  Some of it you may see, and you don't know that Hidden Path was involved, some of it you haven't seen yet. We think Kinect is very cool technology and we think about it rather differently than a lot of other people,  Mainly the difference is that we think it can be a great controller for core gamers who are looking for a unique game experience.  The winds are just starting to blow this way - people haven't been quite as interested in thinking about Kinect that way for the past couple of years, but things are changing, and we'll see if we get the opportunity to share some of our approaches with you.  Hopefully if we do, you'll think it's really fun (we think what we have right now is a ton of fun and we can't wait to share it with "you").

It will probably be a while though before I will be able to talk more about that since the whole process of making a game with a partner who publishes or finances it requires some secrecy, iteration, and polish before the story is ready to be told - after all, a half-done story isn't as good as the fully flushed out and detailed narrative.

There have been a lot of stories going on at Hidden Path though, and I'm getting excited because as I look at the calendar, and see how things are coming together, I'm getting the impression that I'll have a few things to talk about that I still can't yet talk about, but boy do I want to. 

We've been working closely with the folks at Valve for a while now.  Whether it was releasing Defense Grid on Steam, updating Counterstrike for the PC last year, or working on the Portal 2 ARG with new Defense Grid content, it is always interesting, refreshing, and just a lot of fun to work with the folks over there.  We'll take our cue from them if there ever is an opportunity to talk about anything new, but I can tell you that they really are as great people to work with as their products are great to play.

I can also say (can I?) that more is coming in the world of Defense Grid.  Things aren't complete yet, they aren't yet locked down, but we'll be doing something fun for a large part of the community here shortly, and then have some plans for everyone down the road.  There are more plans being hatched than will actually happen, so I'm not sure what will turn into final reality, but rest assured that we listen to what you say regardless of game or feature or opinion, and we work hard to try and focus on what will entertain "you" even more and make your experience a better one.

Besides all the things above that I've not really talked about there are a couple of completely new things brewing that have no basis in any game we've released before.  I think at last count there are 154 different game design documents in the design share internally, and when the whole team gets involved on turning those idea seeds into fully realized experiences, something magical happens in my opinion.

I'm getting to see the early magic now.  I look forward to when we can share it all with you.  Sorry if this is a bit of a tease, I'm less trying to tease and more just trying to share my excitement without saying anything that will change the future (kind of like those time travel stories, where you can accidentally change everything if you take the wrong step, run into yourself, or prevent yourself from being born).  I'm trying to respect the sacred time-space continuum, while also telling you cool things are around the bend. 

I look forward to seeing you there.



Posted in Company News | Keywords: Defense Grid, Hidden Path

GLaDOS is a 'Special Guest Star' in Defense Grid

04/20/2011 by Jeff Pobst

GLaDOS is a 'Special Guest Star' in Defense Grid

The Valve Potato/Portal Two ARG is now complete and Portal 2 has been released.  We at HPE had a blast participating and we hope those of you who already own Defense Grid or are new to the game, also had fun. 

We thoroughly enjoyed working closely with a host of Indipendant Game developers including Dejobaan Games, Frictional Games, Dylan Fitterer, Gaijin Games, Lazy 8 Studios, Tripwire Interactive, Two Tribes, Team Meat, Teotl Studios, Valve and of course peripherial manufacturer Razer.  This was a large cross-group project that nimbly reacted to fans, updated weekly, and worked hard to entertain you through our games with new content, puzzles, and several crazy surprises.  I don't think anyone ahead of time expected to see pole climbing clue seekers and such intense and exciting IRC discussions or detailed Wiki's spring to life.

The amount of new ARG content that you could find in 123 Kick it, AaAaAA, Amnesia, AudioSurf, BIT.TRIP BEAT, Cogs, Killing Floor, Rush, Super Meat Boy, The Ball, Wonderful End of the World, Toki Tori and of course Defense Grid must have added up to several hundreds of hours of new puzzle solving, investigtation, and fun for fans and we hope finding GLaDOS in all of our games, and getting access to new Portal 2 concept art and information was a fun diversion as we all awaited the launch of Portal 2 and we able to get it to release a day early on Steam.

People have been asking if we'll remove the two new levels we have given our Steam customers now that the ARG is over, and the answer is "no", those will stay.  We may be able to create more surprises in store for the future, so we'll see what we can pull off, but for now, there are two new levels for you to experience including one starring GLaDOS and ending with something unexpected happening to our friend.

Others have asked if we will be bringing these new levels to other platforms and channels such as Xbox LIVE, and for the moment, this content is unique to Steam.  Where it shows up later, though may be something that can change in the future.  We'll keep working on that on our end and see what happens.  The world of game development is far less certain and clear than you likely expect it to be on our end.  I'm sure you think we know all the answers and how it is going to turn out, and the truth is we try to make a lot of things happen, and sometimes they do!

Several of us were watching the IRC channels, and every once in a while someone would comment that "I bet the devs are watching and laughing at us."  They were exactly right on the watching part, but the laughing couldn't have been further from the truth.  Each of the Indie developers involved were making all sorts of content for a type of experience that was new to develop for all of us.  We were scared to death that a puzzle would be way too easy and solved in seconds and not be interesting, or scared that a puzzle would be way too hard, and no one would figure it out and it would be too frustrating.  Our job was to entertain, and we were always concerned that the puzzles and clues and information would not be entertaining, and fortunately it went a lot better than we feared.  Thanks so much to the community of people who helped organize, document, share, and connect people together so that so many people could participate and have fun.  We were honored to be interacting with you in a way we hadn't been able to do so before.

Well, it is back to "regular" work for those of us in the studio who were working on the ARG.  The rest of the studio has been focused on our other projects and we can't wait to share them all with you once they're ready to talk about and we have a better idea of when they'll be coming out.

Thanks much for playing Defense Grid, and hopefully also enjoying it.  We love making games for you.



Posted in Company News, Defense Grid | Keywords: Defense Grid, Hidden Path

Welcome to the new Hidden Path Web Site

03/12/2011 by Jeff Pobst

Welcome to the new and improved Hidden Path Entertainment web site.  We're pleased you're here and invite you to take a look around and make yourself at home.  There are a lot of new changes and improvements to help make it easier to find what you are looking for and some new additions as well.

Perhaps one of the largest improvements is the updated forums.  We're happy to now be on Vbulletin and look forward to a significantly enhanced experience sharing info between players and interacting with you in a cleaner and easier to read manner.  Searching is also improved.

Finding the image or screenshot you want is also much easier now when to go to the game detail page.  Click left and right on the single preview to go through them one at a time, or click on view all to get an expanded thumbnail view with up to 35 images per page. 

For Defense Grid we now have downloadable wallpaper and screensavers as well that previously were only offered through 3rd party partners.

Hidden Path Entertainment turned 5 years old this year, and as we approach our next 5 years, we have several games under way, new exciting opportunities, and more fun and surprises left to share.  This new site is just the beginning.

Enjoy the ride with us!

Posted in Company News | Keywords: Hidden Path